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IGN complained that despite two to three years of development time, that the game managed to control worse, and play slower, than the series' last release on the 3DO. In a mixed review, GameSpot criticized the game for its graphical glitches, and for the fact that the game reduced the actual combat aspect of the gameplay that the series had been known for in prior iterations. GamePro said that the game was "not without its flaws but its riveting action delivers enough high-octane excitement to make the game well worth its entry fee." Edge highlighted the game's network of interconnecting roads and impressive 3D engine, stating that Road Rash 3D features "some of the best track design ever seen in a video game." However, the magazine criticized the execution of combat moves for being unresponsive and impractical, saying that they require precise timing and a significant degree of luck.

The most common complaint was that the game failed to live up to the prior games in the series on the Sega Genesis and 3DO, especially that it lacked a two-player multiplayer mode. Road Rash 3D received "average" reviews according to the review aggregation website GameRankings.
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Ī PC version with LAN enabled multiplayer and support for force feedback joysticks was planned, but never released. The biker animations were created using motion capture, with the motion capture actors perched on motorcycle mock-ups. Sugar Ray contributed three songs, " Speed Home California", "Tap, Twist, Snap" and " Mean Machine".
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The game featured licensed music from bands such as Soundgarden, Sugar Ray, Kid Rock, CIV, The Mermen, Full on the Mouth, and The Tea Party. While the player can opt to take the wrong route, taking them very far typically results in hitting "invisible walls" that restrict further movement in the given direction. Courses may overlap common segments of other tracks, but often have different start or end points, or have the player turning down alternate routes. The individual courses for the game are pieced together from a larger system of interconnected grids of roads.


Despite sharing many characteristics with past games in the series, Road Rash 3D puts a stronger emphasis on the racing aspect of the game, and less on combat. Conversely, the worst scenario is to finish last, which doesn't earn money, or be stopped by police officers, where the player actually loses money.
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The ultimate goal is to place first in the race in order to earn money to upgrade the player's motorcycle. While racing, the player has the option of punching, or using weapons to attack other opponents, to slow down their progress. Gameplay favors an arcade-like style, with little emphasis on realism. The game plays similarly to previous games developed in the Road Rash series, which involves the player racing their motorcycle against other motorcyclists.
