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Drug dealer simulator exploits
Drug dealer simulator exploits












If it's sold in bags, I'd say that'd be tabs, because otherwise it comes in a liquid. Everything's in "bags" in the game, and I buy a bunch of these bags for $20 and sell each one for $25, making me five dollars of profit on each. Buy low and sell high, you know how it goes. So I've been playing this old Grand Theft Auto, with its built-in drug-dealing game. Back then it was mainly MDMA, and weed as well, and since then I've personally dealt mostly in amphetamines. What sort of products would you say you typically trade in these days?Įntirely Anonymous Drug Dealer: Well, it's been a while, but I've been dabbling in dealing since uni. VICE: Hello, Entirely Anonymous Drug Dealer. And I don't think I can be arrested for selling acid that doesn't actually exist. Having put a little time into my GTA drug empire, I thought I'd ask a flesh-and-blood dealer in London about how the game's simulation compares to the real thing. Early on you get a taste of the money to be made by pushing narcotics, and while you rarely need to do so in order to keep the story going, the option to trade in uppers, downers, ecstasy, coke, and weed and more, is always available, with dealers spread across the city.

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But one of my main in-game distractions has been Chinatown Wars' drug-dealing mini-game. The game's plot is a fun ride, so far, with a bunch of mean Koreans and crooked cops coming into the picture.














Drug dealer simulator exploits